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C.A.M.P.
Publications - Center for Advanced Multimedia Psychotherapy
(CAMP) The Center for Advanced Multimedia Psychotherapy is one of five sites nationwide
offering "Virtual Reality" therapy for fear of flying. 3/5 |

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Center For Advanced Multimedia
Psychotherapy - CAMP currently uses virtual reality exposure therapy in
combination with physiological feedback to treat fear of flying, fear of driving,
claustrophobia, agoraphobia, social phobia, and driving deficits. In addition,
multimedia physiological systems are used to treat arachnophobia, physiological disorders,
and stress-related disorders such as headache, hypertension, chronic pain, Raynaud's
disease, TMJ disorder, and attention-deficit disorder. 3/5 |
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Exposure
Therapy in VR - Phobics typically panic or become anxious when
they encounter the object or situation that makes them afraid, even though they know the
object or situation (e.g., a small house spider) is not that dangerous. Such unrealistic
or excessive fears of objects or situations is a psychological disorder that can makes
life miserable for years. 3/5 |
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General VR
Bibliography - General VR Bibliography (1996). VR in industrial training. VR
News, 5(9), 23-26. (1996). VR in education. VR News, 5(6), 31-34. (1997). Virtual
Reality in Medicine. 3/5 |
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Psychiatric Times - Virtual Reality Exposure Therapy Effective for Patients With Specific Phobias by
Arline Kaplan Psychiatric Times May 2000 Vol. XVII Issue 5 Patients afraid of flying are
responding favorably to virtual reality exposure therapy (VRET) in clinical trial |
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Simulator Sickness in
Virtual Environments - From the Technical Repository of the US
Army Research Institute. 3/5 |
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The KidsRoom
- Designed in the spirit of Peter Pan, Bedknobs and Broomsticks, and
Where the Wild Things Are, the KidsRoom was a fully-automated, interactive narrative
playspace for children. MIT Media Laboratory. 4/5 |
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UM Acrophobia Virtual Environment --
Eng 477 Final Report - PsychVR Welcome to the homepage for
PSYCHVR - Virtual reality projects in psychiatry at the University of Michigan. This page
summarizes some of the research we are doing as well as the work done in conjuction with
the Virtual Reality course Eng477. 3/5 |
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Virtual Reality & Intelligent Tutoring Systems - The Virtual Reality Project - Load of information on VR. 3/5 |
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Virtual Reality Resource Guide - It
is a world where the participants become the actors, interacting with friends and
strangers in photo realistic environments. Just as the movies were initially viewed as a
gimmick, immersive VR entertainment centers are the next big evolution in out of home
entertainment. This is the promise of Atlantis Cyberspace. 4/5 |
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